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Lord of the Rings:TCG
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Duży spoiler z najnowszego dodatku The Two Tower
Ostatnia aktualizacja: 22 października 2002
Opracował: Marek Spichalski
Razem z: Shot
Poprawki: Groszeq



THE ONE RING
*The One Ring, Answer to all Riddles
Vit: +2
While wearing The One Ring, the Ring Bearer is strength +2, and each
time he is about to take a wound in a skirmish, add a burden instead.
Skirmish: Add a burden to wear The One Ring until the Regroup phase.
"'...thought to have perished from the world.'"
4 R 1

---
*The One Ring, The Ruling Ring C
Vit: +1
Response: If bearer is about to take a wound in
a skirmish, he wears The One Ring until the
regroup phase. While wearing The One Ring,
each time the Ring-bearer is about to take a
wound during a skirmish, add a burden instead.
4 C 2

------
DUNLAND CULTURE

Dunlending Warrior (3)
Minion Man
Str: 9
Vit: 1
Site: 3
Assignment: Spot an ally to make that ally participate in skirmishes and
assign this minion to skirmish that ally.
"These were a remnant of the peoples that had dwelt in the vales of the
White Mountains in ages past."
4 C 18

----
Hides (1)
Possession
Plays to your support area. When you play this card, you may draw a card.
Response: If a [Dunland] Man is about to take a wound, remove (2) or discard
this possession to prevent that wound.
Only heavy animal skins armored the Dunlendings.
4 R 19


Hillman Rabble (4)
Culture: Dunland
Minion - Man
Str: 10
Vit: 1
Site: 3
Each time this minion wins a skirmish, you may stack it on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost in -2.
The Relentless fury of the Dunlendings consumed one village after another.
4 U 24

---------
Hillman Tribe (3)
Minion Man
Str: 9
Vit: 1
Site: 3
Each time this minion wins a skirmish, you may spot another [Dunland] minion
to take control of a site.
"'They will not quail at the sun... the wild man of the hills.'"
4 C 25

-----------
*No Refuge (0)
Culture: Dunland
Condition
Plays to your support area.
While a [Dun] Man is stacked on a site, the Shadow number of each site is +5.
"As their homes were ravaged by the wild men, refugees fled to the safety of Helm's Deep".
4 R 29

-----------
No Retreat (0)
Condition
Plays on a site you control.
Regroup: Spot 2 [Dunland] Men and discard this condition to make the Free
Peoples player choose to move again this turn (if the move limit allows).
Hordes from Dunland laid waste to villages as their numbers grew.
4 R 30

-------------
War Club (0)
Possession - Hand Weapon
Str: +2
Bearer must be a [Dunland] Man. Each time
bearer wins a skirmish you may discard 2 Free Peoples possessions.
4 U 36

-----------
DWARVEN CULTURE

*Axe of Erebor (2)
Possession Hand Weapon
Str: +2
Bearer must be Gimli. He is damage +1. Skirmish: Discard a [Dwarven] condition or a card stacked on a [Dwarven] condition to make Gimli strength +1.
"'...wherever thou goest my thought goes with thee. But have a care to lay thine axe to the right tree!'"
4 R 41

--------
*Ever My Heart Rises (3)
Condition
Tale. Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here.
Fellowship: Spot a Dwarf and discard the top card of your
draw deck to take a Free Peoples card stacked here into hand.
4 R 46

----------
From the Armory (0)
Condition
Plays to your support area.
Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to
prevent all wounds to that Dwarf.
4 U 47

---------
*Gimli, Lockbearer (2)
Companion Dwarf
Str: 6
Vit: 3
Aragorn Signet
Damage +1.
Gimli is strength +1 for each unbound Hobbit companion you can spot.
"'You speak evil of that which is fair beyond the reach of your thought, and only little wit can excuse you.'"
4 R 48

----------
*Gimli, Unbidden Guest (2)
Companion Dwarf
Str: 6
Vit: 3
Gandalf Signet
Damage +1.
Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if
that companion is Legolas).
"But a small dark figure that none had observed sprang out of the shadows
and gave a hoarse shout: Baruk Khazâd!"
4 C 49

--------
*Here Is Good Rock (1)
Condition.
Tale. Plays to your support area.
Skirmish: Stack a Free Peoples card from hand here
to make a Dwarf damage +1.
4 C 50

----------
Khazâd Ai-menu! (1)
Event
Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you spot
Legolas).
"'The Orcs are behind the wall. Ai-ou! Come, Legolas! There are enough for
both of us.'"
4 C 51

--------
Rest By Blind Night (0)
Event
Regroup: Shuffle any number of [Dwarven] conditions (and all cards stacked on them) into your draw deck.
"'And yet even I, Dwarf of many journeys... cannot run all the way to Isengard without any pause....'"
4 R 54

-------------
Restless Axe (2)
Event
Regroup: Exert a Dwarf to shuffle a [Dwarven] condition (and all cards
stacked on it) into your draw deck. Exert a minion for each card shuffled
into your draw deck.
"'Give me a row of orc-necks and room to swing and all weariness will fall
from me!'"
4 R 55

---------
ELVEN CULTURE

Elven Bow (1)
Possession: Ranged Weapon.
Bearer must bean Elf. Bearer is an archer.
4 U 62

------------
Elven Brooch (1)
Possession Brooch
To play, spot an Elf. Bearer must be a companion.
Response: If another possession borne by bearer is about to be discarded,
discard this possession instead.
"'Not idly do the leaves of Lórien fall.'"
4 U 63

-------
Elven Sword (1)
Possession Hand Weapon
Str: +1
Bearer must be an Elf.
Skirmish: Exert bearer or discard 2 cards from hand to make a minion
skirmishing bearer strength -1.
Fine blades forged by Elven smiths are centuries-old heirlooms.
4 C 64

--------
*Erethón, Naith Lieutenant (2)
Companion Elf
Str: 6
Vit: 3
To play, spot an Elf.
While Erethón bears a ranged weapon, he is strength +1 and damage +1, and he does not add to the fellowship archery total.
At close range, Erethón's accuracy is uncanny.
4 R 65

-----------
Feathered (1)
Event
Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on
that minion.
Elven swords found the same targets as their arrows.
4 U 66

--------------
*Ferevellon, Son of Thandronen (2)
Companion Elf
Str: 5
Vit: 3
To play, spot an Elf.
Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2.
The Uruks at Helm's Deep fell to his blade as easily as Goblins from the mountains.
4 C 68

---------
*Haldir, Emissary of the Galadhrim (2)
Companion Elf
Str: 5
Vit: 3
While no opponent controls a site, Haldir is strength +2.
Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.
"'In days of old, my people stood beside the King of Gondor - we come to honor that allegiance.'"
4 C 71

--------
*Legolas, Dauntless Hunter (2)
Companion Elf
Str: 6
Vit: 3
Aragorn Signet
Archer.
The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
"'They are far, far away.... I know in my heart that they have not rested this night.'"
4 R 73

------------
*Legolas, Elven Comrade (2)
Companion Elf
Str: 6
Vit: 3
Gandalf Signet
Archer.
Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
"'Come, you shall sit behind me, friend Gimli.'"
4 C 74

-------------
Lembas (1)
Possession
To play, spot 3 Elves. Bearer must be a companion.
Regroup: Discard this possession to reconcile your hand.
"Sam thought that it tasted far better, somehow, than it had for a good
while..."
4 R 75

------------
*Pengedhel, Naith Warrior (2)
Companion Elf
Str: 6
Vit: 3
To play, spot an Elf. While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
Pengedhel can wield an arrow like a short spear.
4 U 81

-------------
*Strength of Arms (1)
Condition
Plays to you support area.
Each time an Elf wins a skirmish, you may place an [Elf] token on this card.
Skirmish: Make a minion skirmishing an Elf strength -1 for each [Elf] token
here (limit -3). Discard this condition.
Elvish weapons were more than a match for the Uruks.
4 U 82

------------
*Thonnas, Naith Captain (2)
Companion Elf
Str: 6
Vit: 3
To play, spot an Elf. While Thonnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thonnas does not add to the fellowship archery total.
Elves of Lorien hone their knife-work fighting Goblin raiders.
4 U 86

----------
GANDALF CULTURE

*Gandalf, the White Wizard (4)
Companion - Wizard
Strength: 7
Vitality: 4
Signet: Gandalf
While you can spot 3 twilight tokens, Gandalf is strength +3
4 C 90

----------------
*Gandalf's Staff, Walking Stick (2)
Artifact Staff
Vit: +1
Bearer must be Gandalf.
While you can spot 2 twilight tokens, Gandalf is damage +2.
"'The staff in the hand of a Wizard may be more than a prop for age....'"
4 R 91

--------
*Hearken to Me (0)
Condition
Str: +2
Vit: +1
Spell.
To play, spot Gandalf. Bearer must be Theoden.
Discard all shadow conditions on Theoden. Shadow conditions may not be played on Theoden.
"Not all is dark. Take courage Lord of the Mark, for better help you will not find."
4 R 94

------------------
Long I Fell (2)
Event
Spell.
Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player
may make you wound a minion to prevent this.
"'His fire was about me. I was burned.'"
4 C 97

-----------
*Shadowfax (2)
Possession Mount
Str: +2
Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not
bear a hand weapon.
At the start of each skirmish involving Gandalf, each minion skirmishing him
must exert.
"'He is the chief of the Mearas, lord of horses...'"
4 R 100

-------
*Treebeard, Earthborn (4)
Ally Home 2(t) & 8(t) Ent
Str: 12
Vit: 4
Unhasty.
Response: If an unbound Hobbit is about to be disarded, stack him here instead.
Fellowship: Exert Treebeard and add (1) to play an unbound Hobbit stacked
here.
"'Do not be hasty, that is my motto.'"
4 R 103

-------
*Treebeard, Oldest Living Thing (4)
Ally Home 2(t) & 8(t) Ent
Str: 12
Vit: 4
Unhasty.
Fellowship: Exert Treebeard and discard an unbound companion from hand to
heal an unbound companion.
4 C 104

-----------------
Under the Living Earth (1)
Event
Skirmish: Make Gandalf strength +1 for each twilight token you spot
(limit +5).
"'Thither I came at last, to the uttermost foundations of stone. He was
with me still.'"
4 C 105

----------
Well Met Indeed (5)
Event
Fellowship: Spot an Elf, a [Gondor] Man, and a Dwarf to play Gandalf from
your dead pile.
"'And what may you be doing in these parts? An Elf, a Man, and a Dwarf, all clad in Elvish fashion.'"
4 R 106

--------------
GONDOR CULTURE

*Boromir, My Brother (0)
Condition
Vit: +1
Bearer must be Faramir.
Skirmish: Discard a [Gondor] card from hand to make a Ring-bound Man
strength +1.
"'Where is thy horn? Whither goest thou? O Boromir! But he was gone.'"
4 R 111

-------------
Defend It and Hope (0)
Event
Maneuver: Exert a [Gondor] Man to wound a minion once (or twice if that minion is an Uruk-hai).
"'Is it not said that no foe has even taken the Hornburg, if men defended it?'"
4 C 115

-----------
*Faramir, Son of Denethor (3)
Companion Man
Str: 7
Vit: 3
Frodo Signet
Ring-bound. Ranger.
An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
4 C 117

---------
*Faramir's Bow (1)
Possession - Ranged Weapon
Bearer must be Faramir.
He is an archer.
Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir
to wound that minion.
"'Were I as hasty as you, I might have slain you long ago.'"
4 R 118

-------
*Forests of Ithilien (0)
Condition
Plays to your support area.
While the fellowship is at site 5(t), the site number of each Man in a
skirmish is +2.
Regroup: Discard this condition and exert a Ring-bound Man to liberate a
site.
"...a fair country of climbing woods and swift-falling streams."
4 R 121

----------
*Ithilien Trap (2)
Condition
Plays to your support area.
Each time a [Gondor] Man wins a skirmish, you may place a [Gondor] token
here.
Maneuver: Exert a minion for each [Gondor] token here (limit 3). Discard
this condition.
4 U 126

------
New Errand (1)
Event
Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that
minion loses this skirmish, you may wound a minion.
"'...we come to ambush the Men of Harad.'"
4 C 128

---------
Pathfinder (0)
Event. Fellowship or Regroup: Spot a ranger to
play the fellowshipŐs next site (replacing
opponentŐs site if necessary).
4 C 129

--------------
ISENGARD CULTURE

Attack on Helm's Deep (0)
Condition
Plays to your support area.
Shadow: Play an Uruk-hai to place an [Isengard] token on this card.
Regroup: Remove 3 [Isengard] tokens from this card and discard an Uruk-hai to take control of a site.
"'Ten thousand strong at least....'"
4 C 137

---------
Broad-bladed Sword (1)
Possession Hand Weapon
Str: +2
Bearer must be an Uruk-hai.
Bearer may not take wounds (except during skirmish phases).
"They were armed with short broad-bladed swords, not with the curved scimitars usual with Orcs...."
4 C 142

-----------
*Grima, Son of Galmod (2)
Culture: Isengard
Minion - Man
Str: 4
Vit: 3
Site: 3

Each unbound companion (or ally) bearing a Shadow condition is strength -1.
4 C 153

-----------
*Gríma, Wormtongue (2)
Minion Man
Str: 4
Vit: 3
Site: 3
Maneuver: Exert Gríma and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand.
"'I care for you and yours as best I may. But do not weary yourself, or tax too heavily your strength.'"
4 R 154

---------
Leechcraft (0)
Condition
Strength: -1
Spell. To play, exert Saruman or an [Isengard] Man. Plays on a Free Peoples Man. Special abilities in bearer's game text may not be used.
"'Your leechcraft ere long would have had me walking on all fours like a beast.'"
4 R 157

----------------
Many Riddles (1)
Condition
Str: -1
Search. To play, exert an [Isengard] tracker.
Plays on a companion (except the Ring-bearer).
Assignment: Exert an [Isengard] tracker and remove (2) to assign that
tracker to bearer. Bearer may exert to prevent this.
"'It will be hard news for Frodo....'"
4 U 159

-----------------
*Mauhur, Patrol Leader (3)
Minion Uruk-hai
Str: 9
Vit: 2
Sit: 5
Tracker. Fierce.
Skirmish: Remove (2) to prevent an [Isengard] tracker from taking wounds.
"'Mauhur and his lads are in the forest, and they should turn up any time
now.'"
4 R 160

---------------
*Orthanc Champion (5)
Minion Uruk-hai
Str: 12
Vit: 2
Site: 5
Damage +1.
Assigment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
A warrior trained in single combat, he tore a swath through the defenders.
4 R 164

---------------
*Saruman, Black Traitor (4)
Minion Wizard
Str: 8
Vit: 4
Site: 4
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
4 R 173

--------------
*Uglúk, Servant of Saruman (4)
Minion Uruk-hai
Str: 9
Vit: 3
Site: 5
Fierce. Tracker.
The roaming penalty for each [Isengard] tracker you play is -2.
While you can spot 2 [Isengard] trackers, Uglúk is strength +3.
While you can spot 3 [Isengard] trackers, Uglúk is damage +1.
4 R 176

-----------------
Uruk Crossbow Troop (4)
Minion Uruk-hai
Str: 8
Vit: 2
Site: 5
Archer.
When you play this minion, you may place an [Isengard] token on a machine.
Bolts from the Uruk crossbows shattered the shields of the defenders.
4 U 182

---------------
Uruk Vanguard (10)
Minion Uruk-Hai
Str: 17
Vit: 4
Site: 5
Damage +1 (Or damage +2 if at a battleground.)
To play, spot an Uruk-Hai. At a battleground, this
minion is fierce.
4 R 200

-------------
Uruk-hai Raiding Party (4)
Minion: Uruk-hai
Str: 9
Vit: 3
Site: 5
Damage +1.
4 C 207
----------
Vengeance
Event
Skirmish: Make an [Isengard] tracker strength +2 for each card borne by the character it is skirmishing.
Saruman instilled a spirit for revenge in his fighting brood.
4 U 208

-----------------
Weapons of Isengard (2)
Condition
Machine. Plays to your support area.
Shadow: Play an [Isengard] archer to place an [Isengard] token on this card.
Archery: Remove 2 (Isengard) tokens from this card to make the minion
archery total +2. Discard this condition.
Crossbowmen arrived with munitions from Isengard.
4 R 211

-------------
RAIDER CULTURE

Desert Spearman (3)
Minion Man
Str: 8
Vit: 2
Site: 4
Southron.
At the start of each skirmish involving this minion, you may remove (3) to
wound a companion or ally he is skirmishing.
Long spears are used by Southrons to attack while riding desert beasts.
4 C 221

----------------
*Easterling Captain (5)
Minion Man
Str: 11
Vit: 3
Site: 4
Easterling. Fierce.
Skirmish: Spot 2 burdens and remove (2) to make an Easterling Strength
+2.
Skirmish: Spot 4 burdens and remove (2) to make an Easterling Strength
+3.
Skirmish: Spot 6 burdens and remove (2) to make an Easterling Strength
+4.
4 R 225

----------------
Howl of Harad (1)
Condition
Plays to your support area.
Response: If a Southron wins a skirmish, remove (4) to make the Free Peoples
player wound a Ring-bound companion.
Blood-curdling cries rout the Southrons' enemies from the battlefield.
4 U 236

--------------
Southron Assassin (4)
Minion Man
Str: 9
Vit: 2
Site: 4
Southron.
Each time a companion or ally loses a skirmish involving a Southron, you may
remove (1) to make the Free Peoples player wound a Ring-bound companion.
"'Some of the Southrons have broken from the trap and are flying from the
road.'"
4 R 246

---------------
Southron Commander (5)
Minion Man
Str: 10
Vit: 3
Site: 4
Southron. Ambush (1).
Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The
Free Peoples player may discard an unbound companion to prevent this.
"'Almost as bad as Orcs, and much bigger.'"
4 U 249

----------------
Southron Wanderer (3)
Minion Man
Str: 8
Vit: 2
Site: 4
Southron. Ambush (1).
Assignment: Exert this minion and spot 5 companions to assign this minion to
the Ring-bearer. The Free Peoples player may add (4) to prevent this.
Some desert warriors have no allegiance and work for any factions that will
pay them.
4 C 258

-------------
ROHAN CULTURE

*Brego (1)
Possession - Mount
To play, spot a [Roh] Man. Bearer must be a Man, Elf, or Wizard. When
you play Brego, you may heal bearer.
At the start of each skirmish involving bearer, each minion skirmishing
bearer must exert.
"Brego was named for the second King of Rohan."
4 U 263

---------------
Elite Rider (3)
Companion - Man
Strength: 6
Vitality: 3
When this companion is in your starting fellowship, his twilight cost in
-1.
While skirmishing a wounded minion, this companion is strength +2.
"After him they rode: a long line of mail-clad men, swift, shining, fell
and fair to look upon."
4 C 265

---------------
*Eomer, Sister-son of Theoden (3)
Companion - Man
Strength: 7
Vitality: 3
Signet: Aragorn
While you can spot a [Roh] man, Eomer's twilight cost is -1.
At the start of each turn, you may heal a [Roh] ally.
4 C 266

---------------
*Éomer, Third Marshal of Riddermark (3)
Companion - Man
Str: 7
Vit: 3
Théoden Signet
While you can spot a [Rohan] Man, Éomer's twilight cost is -1. Éomer
is strength +2 for each wound on each minion he is skirmishing.
'Then one rode forward, a tall man, taller than the rest; from his
helm as a crest a white horsetail flowed.'
4 R 267

-------------------
*Eomer's Spear (1)
Possession - Hand Weapon
Strength: +2
Bearer must be a [Roh] Man.
If bearer is Eomer and he is mounted, Eomer is damage +2.
4 U 268

-------------------
*Éowyn, Lady of Rohan (2)
Companion Man
Str: 6
Vit: 3
Théoden Signet
Valiant.
Response: If an unbound companion is about to take a wound, exert Éowyn
and add (1) to prevent that wound.
4 C 270

----------------
*Éowyn, Sister-Daughter of Théoden (2)
Companion Man
Str: 6
Vit: 3
Aragorn Signet
Valiant.
Response: If Éowyn is exhausted and about to take a wound in a skirmish,
discard 2 cards from hand to prevent that wound.
"Slender and tall she was... but strong she seemed and stern as steel, a daughter of kings."
4 R 271

-------------------
*Herugrim (2)
Possession - Hand Weapon
Str +2
Vit +1
Bearer must be Théoden. He is damage +1.
"'Here, lord, is Herugrim, your ancient blade....'"
4 U 280

-------------
Rider's Mount (1)
Possession Mount
Bearer must be a [Rohan] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
"Their horses were of great stature, strong and clean-limbed; their grey coats glistened, their long tails flowed in the wind...."
4 C 287

----------
Rider's Spear (1)
Possession Hand Weapon
Str: +2
Bearer must be a [Rohan] Man.
If bearer is mounted, bearer is damage +1.
"Shafts of the sun flared above the eastern hills and glimmered on their spears."
4 C 288

-----------
Simbelmynë (1)
Event
Fellowship: Spot 2 [Rohan] Men (or 1 valiant [Rohan] Man) to play a [Rohan] character or [Rohan] possession from your draw deck.
"'How fair are the bright eyes in the grass! Evermind they are called... for they blossom in all seasons of the year, and grow where dead men rest.'"
4 R 289

---------------
*Théoden, Son of Thengel (2)
Companion Man
Str: 6
Vit: 2
Aragorn Signet
Response: Spot a [Rohan] ally and exert Théoden to liberate a site.
"'I myself will go to war, to fall in the front of the battle, if it must be.'"
4 C 292

----------------
Weapon Store (1)
Condition.
Plays to your support area.
Fellowship: Exert a [Rohan] Man to play a hand weapon
from your discard pile.
4 R 294

--------------------
SHIRE CULTURE

Escape (0)
Condition
Vit: +1
Stealth. Bearer must be an unbound Hobbit. Limit 1 per character.
Skirmish: Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove (1) to prevent this.
"Suddenly Merry and Pippin realized that without moving they were now outside the circle...."
4 R 300

----------------
*Frodo, Courteous Halfling (0)
Companion Hobbit
Str: 3
Vit: 4
Frodo Signet
Ring-bearer (resistance 10).
While you can spot 3 unbound companions, Shadow cards may not
discard cards from your hand or the top of your draw deck.
"'But as for us, we are Hobbits of the Shire, far to the North and West, beyond many rivers.'"
4 R 301

--------------
*Frodo, Tired Traveller (0)
Companion Hobbit
Str: 3
Vit: 4
Gandalf Signet
Ring-bearer (resistance 10).
Fellowship: Play a Ring-bound companion to remove a
burden.
"'We have come by long ways-out of Rivendell, or Imladris as some call it.'"
4 C 302

----------
*Frodo's Cloak (2)
Possession Cloak
Bearer must be Frodo.
Skirmish: At sites 1[T] to 4[T], add a burden and discard this possession to cancel a skirmish involving Frodo. At any other site, discard this possession to remove a burden and heal Frodo.
Neither weather nor searching eyes found Frodo.
4 R 303

-----------
Get On and Get Away (0)
Event
Fellowship: Add 2 burdens to play the fellowship's next 2 sites (replacing
opponent's sites if necessary).
"'The Dead can't be really there! It is some devilry hatched in the Dark
Land?'"
4 R 304

---------------
Hobbit Sword (1)
Possession: Hand Weapon
str: +2
Bearer must be a Hobbit.
4 C 306
--------------
Knocked on the Head (0)
Event
Regroup: Play an unbound Hobbit from your discard pile.
"'I wonder if poor Merry is much hurt.'"
4 C 308

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Light Shining Faintly (0)
Event
Fellowship: Add a burden to heal a Ring-bound companion twice.
"'He's like that, and sometimes it shines through, somehow.'"
4 U 309

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*Merry, Unquenchable Hobbit (1)
Companion Hobbit
Str: 3
Vit: 4
Gandalf Signet
Skirmish: If Merry is not assigned to a skirmish, discard him to remove a
[Sauron] Orc from a skirmish involving an unbound companion.
"'All Wizards should have a hobbit or two in their care - to teach them the meaning of the word, and to correct them.'"
4 R 311

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Mind Your Own Affairs (1)
Event
Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a
companion who has the Frodo signet.
"'Yet those who claim to oppose the Enemy would do well not to hinder it.'"
4 U 312

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*Pippin, Just a Nuisance (1)
Companion Hobbit
Str: 3
Vit: 4
Gandalf Signet
Skirmish: If Pippin is not assigned to a skirmish, discard him to
remove an Uruk-hai from a skirmish involving an unbound companion.
"'What good have I been?... a passenger, a piece of luggage.'"
4 R 313

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*Sam, Samwise the Brave (2)
Companion Hobbit
Str: 3
Vit: 4
Gandalf Signet
Ring-bound.
Response: If a shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this.
Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
"'Frodo wouldn't have got far without Sam....'"
4 C 316

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*Sam's Pack (0)
Possession
Bearer must be a Ring-bound Hobbit.
At the start of each turn, you may add (2) to heal a Ring-bound companion.
"He still hopefully carried some of his gear in his pack...."
4 R 317

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Severed His Bonds (1)
Event
Stealth.
Skirmish: At sites 1[T] to 4[T], cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
"'The cord was cut!'"
4 C 319

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Warmed Up a Bit (0)
Event
Stealth.
Skirmish: Discard an unbound Hobbit.
"'...we shall be able to stand again, and walk.'"
4 C 322

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SITES

Eastemnet Downs
Site number: 1T
Shadow Number: NA
Each time you play a companion here, you must discard 2 cards from hand.
4 U 324

----------------
The Riddermark
Site: 1(t)
Shadow Number: NA
Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your
draw deck
4 U 328

----------------
Western Emyn Muil
Site number: 1T
Shadow Number: NA
When the Fellowship moves from Western Emyn Muil, each Ring-bound
companion must exert.
4 U 329

----------------
Golden Hall
Site: 3(t)
Shadow Number: 1
Sanctuary.When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
4 U 338

----------------
Westemnet Plains
Site: 3(t)
Shadow Number: 1
Plains. Sanctuary. Each [Dunland] Man may not take wounds during the archery phase.
4 U 342

--------------
Deeping Wall
Site: 5(t)
Shadow Number: 7
Battleground. Shadow: Play Saruman from your draw deck.
4 U 348

----------------
Cavern Entrance
Site: 7(t)
Shadow Number: 7
Underground. Skirmish events may not be played and skirmish special
abilities may not be used.
4 U 355

----------------
PROMO

*Aragorn, Wingfoot (4)
Companion - Man
Strength: 8
Vitality: 4
Signet: Aragorn
Ranger.
Each time the fellowship moves, you may wound a minion for each unbound
Hobbit you spot.
4 P 364

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*Théoden, Lord of the Mark (2)
Companion Man
Str: 6
Vit: 2
Théoden Signet
Fellowship: Play a [Rohan] possession on a [Rohan] companion to heal
that companion (limit once per turn).
"'Every man and strong lad able to bear arms, all who have horses, let
them be ready in the saddle at the gate ere the second hour from noon!'"
4 P 365

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